1. I ran DCC RPG last night. It was great, again. Details here.
2. I should be preparing for tomorrow's Scourge of the Sword Coast, but it is such a drag. I need to finish making notes on Julkoun and...zzzz...
4. It looks like we won't be playing DCC next Monday. One of the players can't make it and has asked me to "postpone" the session so he doesn't miss it. It is nice that the players like my game enough to make this kind of request.
Today I'd like to talk to you about myself and this blog. This blog is new, just a few weeks old. I started it because the movie theater I was a manager at has shut down. This has left me with a lot of free time.
I got into D&D through friends, and through the D&D Endless Quest books. I only liked the ones written by Rose Estes. Mountain of Mirrors was by far my favorite. I am seriously thinking about converting it into an actual adventure.
Right now I am running 3 games and playing in 1. The one I play in is a D&D 4th edition game. I love 4th edition. We play maybe once a month, and it reminds me why it is that I hate being a player.
Don't get me wrong. I like the people in the group. And the DM is good! Heck, he had an article published in Dragon Magazine a year or two ago. His campaign story is really creative. I don't think I could come up with something so cool - the world is cursed so that the Feywild bleeds over in the day, and the Shadowfell bleeds over in the night. We heroes are trying to fix it. How cool is that?
And yet I don't care if my character lives or dies. I'll just make another one. It is so hard for me to get invested not just in this game, but in any game. Here are some of the main reasons why I hate being a player:
|Ooh! Wait! Let me see if I have a minor action|
It is utterly excruciating sitting there and waiting while other people pore over their character sheet for 5 minutes as if they've never seen it before. We are 15th level. We started at level 1. While I sit there waiting, I lose all interest. I look around the room. I watch people. I inventory what's on the shelf across from me. I drink, I eat, I look at the clock. This is not my vision of high fantasy.
I Want to Feel Like I'm in a Novel: ...or a movie (and not a movie like Machete Kills... well, actually, maybe a lot like Machete Kills). I want there to be depth, and I want NPCs with realistic reactions and motivations. I want drama and laughter. I don't want a night full of rooms with three goblins in them.
|The DC is a 5! You made it!|
It took me a very long time to realize that there are a lot of players who don't like this style at all.
The DMPC: What is worse than this? The DM runs a character. The character is super-awesome. The plot of the story revolves around the character. All the NPCs are attracted to the character, and of course the DM's character has kewl
|Kicked out of Hell because SCARED OF ME|
What I Do Doesn't Matter: This is the big one for me. I usually feel like what my character does doesn't mean anything. I'm going through a pre-planned scenario. I am not wandering a world where my actions have consequences. I'm politely playing with the DM's toys (his encounters) and putting them back when I'm done with them.
With most DMs, I get the feeling that if I were to go and do what I'd really like, that they would be upset or wouldn't want to go with it.
I once read a column by Monte Cook. He said that in a company he worked for (ICE?), the general feeling there was that modules were published because most DMs are terrible and need them to keep their games going. The idea in this column was that good DMs make their own material. This stung, as I always use modules. I love them.
A lot of my above complaints are things that I as a DM struggle with. I want my players to have the experience that I crave as a player, and often I feel that I fall short. But man, I would much rather run a game than play in one.