|The worst part is that he only has $5 in his account|
I am going through the Shadowrun Quick Start rules. I have never been able to grasp the rules of this game, and I have played probably 20 sessions of it under a guy who knew the rules extremely well (he had an enemy sniper shoot an invisible catwoman by enhanced sense of smell... so maybe he didn't know the rules all that well, come to think of it).
The adventure in this Shadowrun book is "Food Fight". This is the same intro adventure as in previous editions. How lazy is that? Why do RPG companies keep making the same adventure over and over?
|Keep on the NostalgiaLands|
Why is this happening? I didn't like Keep on the Borderlands the first time, and even if I did, I don't need it again and again. If I liked it that much I could just convert it!
It seems like there haven't been any new, hailed "classic" adventures since AD&D first edition. Is it because those adventures are that good that nobody can touch them? Or is it more of a fact that many of us played them and look back on them fondly? If it is the latter, then why don't younger players look back on more modern adventures in the same way?
The "classics", aside from the aforementioned Keep on The Borderlands, seem to be:
|Do we still need to respect spoilers for this?|
The Village of Hommlet: The precursor to the Temple of Elemental Evil. It has a statted-out village full of people with no names and a dungeon of monsters led by a dude named Lareth the Beautiful.
The Temple of Elemental Evil: I ran this a few years ago and it was a major disappointment. There are a few cool rooms and I liked Nulb, but wow was this a drag. Zuggtmoy's level is cool, but good luck staying awake trying to get there.
|Lolth gets +5 when giving neck rubs|
Those are the big ones, right? You could also include adventures like the Isle of Dread and Ravenloft, or maybe even the Dragonlance series (though the novels seemed much more popular than the adventures).
Since that time - the early 80's - are you telling me there haven't been any published adventures that have come close to those in quality?
It really bothers me when Wizards of the Coast decides to re-issue an old adventure rather than create something new. Outside of Dungeon magazine, they didn't get to make too many published adventures in 4th edition. They had the HPE adventure path, they made Revenge of the Giants (which is definitely an homage to the original GDQ series), Tomb of Horrors (again), and their DM Rewards adventures were re-makes of stuff like The Tomb of Horrors (again, again!) and The Village of Hommlett.
|Yes, let's all knit for him|
There are lots of great, new, original adventures out there that don't get any recognition. I listed some in my Best Adventures of All Time blog posts. But there's plenty of others out there.
Lamentations of the Flame Princess has put out three of the best adventures I've run in many years: The God That Crawls, F*** for Satan and Doom Cave of the Crystal-Headed Children. I know that Lamentations gets too wacky for some people, but that stuff can easily be rubbed out with minimal effort.
Dungeon Crawl Classics has Intrigue at the Court of Chaos, The One Who Watches From Below, and I'd even include Elzemon and the Blood-Drinking Box.
I feel like we fans need to help each other out. We should wade through the material out there and sing the praises of stuff that is really good. It bothers me to think that the new classics are being made to little or no fanfare, and that these clever and creative authors aren't getting the recognition (or money) they deserve. They are making our games that much better, and I don't think there are too many of us DMs who would balk at buying a $10 PDF of a modern classic that our players will remember and talk about for years to come.
I will do my part to try and alert you to the good stuff that I come across. Please feel free to let me know of stuff worth getting.
This is one of the reasons I like Bryce Lynch's blog so much. He reads all these things that I've never even heard of and reviews them. He also is going through old Dungeon Magazines, reading some of the adventures that I couldn't get through as a kid (wall of text and a lack of an adventure synopsis was often too much for a young me).
A re-make once in awhile is OK. Using classic NPCs and locations in modern adventures is awesome. But I really think it is time for the adventures made after 1985 to get the recognition that they deserve.