The article is full of charts containing things that you might find on the giant stone god-corpses that float in the astral sea. I figured that would make for a cool session and would be a buffer that would allow us to wrap up The Great Modron March and put some space in before we start "Umbra" next week.
(Jessie) Bidam - Platinum Dragonborn Fighter
(George) Theran - Drow Wizard
The Rogue Modron
The heroes returned to their office in the Clerk's Ward. They had to deal with a few things:
The Lamashtu Painting
Flumph owns lots of real estate, he owns a fragrance called "Achievement," and he runs beauty pageants in gate towns such as Tradegate and Ecstasy. He sat down with the heroes and Vrischika and entered into a tremendous negotiation while the heroes had the best meal of their lives.
Basically they traded the painting to him for a couple of properties. One was a home for Vrischika, who realized she needed a safe domicile after the solamith attacked her in the Curiosity Shoppe.
The heroes were given a choice. Basically this was me giving them a chance to own a business, so we can mess around with the "running a business" downtime rules. Our heroes now own a "festhall" called... "F***Haus.
There's an umlaut in there, but I don't know how to make it. Their talking cat Jysson is going to run it when they are out of town. They'll do the hiring next session.
The Heart of the Lady of Pain
The heroes went back to Undermountain to consult with the drow Paellistra. They gave her the evil, sentient sword Craggis in exchange for guidance. Craggis would be Paellistra's new henchmen, seeing how the heroes had killed her vampire sidekick Cryvistin a few sessions back.
The ingredients for the Heart of the Lady of Pain:
- The heart of a large creature.
- Three sensory stones, each one containing an experience of one of the building blocks of love: Understanding, Acceptance and Compassion.
- A formula for a philter of love.
The Astral Plane
I cooked up four dead gods. In my campaigns, I've had probably a dozen gods die, so I had a nice list to choose from. I won't bore you with all the details - most of them are former characters who became gods, or gods slain by heroes in one way or another. Each god-corpse shares some of its memories with the heroes when they land on it. Here's how it went.
Goddess of the Wamphyri: Wamphyri are super vampires from Brian Lumley novels. This goddess died in a campaign from the 90's that my friend ran. On this corpse, the heroes found plants that could be used to make potions of giant strength. The heroes also encountered some warder devils lounging in a pool of milk. Bidam made friends with them. No godsblood on this dead god.
God of War: This was a character from a 90's campaign who became a god and then was eventually slain by a level 30 character from my Scales of War campaign in 2010. The heroes found ominous markings and signs - githyanki planned to build an outpost here. The heroes mined some metal good for making magic weapons. They also found a pool of water that never freezes, no matter the temperature. No godsblood, though.
Goddess of Magic: That's right, Ioun died in my campaign, slain by the evil god who made his own "Shadow Pantheon" of zombie gods (in the campaign I ran last year). This god-corpse let me put all of my research on ioun stones to use.
The heroes found a pulsing node of energy, only able to be mined by magic items. It also exploded. Luckily, the heroes were smart and figured this out (they had come upon a blasted crater earlier). They safely mined the node, and harvested three Ioun stones:
- Purple Multi-Faceted Cylinder: Creates a pulsing field that does 2d6+2 damage to attacker lasts for d6+4 rounds, once per week.
- Clear Lozenge: Become invisible once per day.
- Smooth Pale Lavender Torus: Creates a temporary crystalline duplicate of the user once per week. The duplicate moves under user's control, performs simple tasks (no combat) has 10 hit points. It lasts 24 hours and then crumbles.
All in all, it was a good session. I love it when I can mine the history of my own games in a useful way. Next time, we will begin the highly regarded Chris Perkins adventure - Umbra.
Proceed to Umbra here.