But here we are in 5th edition, and the sibriex are still with us. Heck, there's a sibriex encounter in Baldur's Gate: Descent into Avernus.
Why? I think the sibriex is unique and interesting enough that it stands apart from most other monsters. It is an obyrith - the race of "demons" before demons existed. They have a ton of potential, which I don't think has yet been fully realized. They can create demons! They can modify bodies! There is a ton that you can do with them.
I personally like them mostly because of the above art, which appears in the 4e Demonomicon sourcebook. I can't figure out who the artist is, unfortunately, but I love this painting. This is a very "badass", heavy metal type of monster that can cause players to freak out when they see it.
Lemoriax: Years ago, I ran a Savage Tide campaign, and I swear that I had read something about how there are these fleshforges.. or fleshfurnaces.. under Demogorgon's abyssal city of Lemoriax. I had all these ideas about running an adventure down there.
But now, years later, digging through my Savage Tide stuff, I can't find any info on it! I know I had the group go to Lemoriax and the group really enjoyed it, but I just can't find anything on what lies under Lemoriax.
Lair: Make sure to check out the links at the bottom of this article. There's a guy who made a sibriex lair, complete with a map, that I thought was really cool and useful.
Fleshwarping: The sibriex warp flesh, modifying bodies, sometimes "installing" weapons or enhancements into demons or mortals. The D&D books give a little bit of info on what kind of "grafts" there are, but I think there is an old sourcebook that can give you one million fantastic ideas on cool sibriex grafts to put into your game: Chaositech, by Monte Cook. It's written in 3e rules, so you'd have to do a bit of translating, but IMO the ideas in there are so good that it's worth the effort.
Fiendish Codex I
|by Tom Baxa|
- Smells like rotting flowers.
- Large, bloated, floats lazily in the air.
- "Hardly more than a malformed face the size of a wagon."
- Has arms where its ears should be.
- Everything below its neck is a writhing nest of puckers and stalks.
- Tethered to the ground by four steel chains that end in spikes. They can use the chains to "walk" on the ground.
- They are 15 feet tall and weigh 1,500 pounds.
- The Queen of Chaos tried to get the sibriex to work for her during the war between law and chaos, but the sibriex avoided getting overly involved.To this day,t hey avoid the politics of the Abyss.
- They currently serve demon lords as sages and sculptors of flesh.
- Sibriex may not be able to reproduce. That's interesting - they can create almost anything, except more of their own kind.
- It is estimated that only a few hundred sibriexes exist. There is never more than one on a given abyssal layer.
- Sibriexes played a major role in the shaping of the tanar'ri race.
- Powerful and highly intelligent, sibriexes bully and torment weaker creatures.
They often control large fortresses or swath of unclaimed Abyssal regions.
- Spells: Charm monster, hold monster, command, feeblemind.
- Animate Chains: The chains are not technically part of its body. A sibriex can create new chains via magic.
- Form of Madness: Seeing a sibriex can drive you mad if you fail a save.
- Instant Graft: 3 times per day, the sibriex can form a graft out of Abyssal chaos and attach it to a willing or helpless creature.
- Squirt Bile: It can spew black bile from the tubes hanging from its lower body. Does acid damage.
The Scabwash Sentinels: In Demogorgon's Abyssal layer, there are hollowed-out stone pinnacles that contain workshop-domains of five brilliant sibriex obyriths and their numerous servitor demons. "The ocean nearby churns with the idiot gyrations of failed experiments released into the wild, while great ducts attached to the workshops constantly spew toxic alchemical runoff."
Dragon Magazine #359
It appears that the sibriex have a deep connection to the Fleshforges, the 558th layer of the Abyss. It is ruled by a supreme fleshcrafting demon lord named Dwiergus.
Dwiergus can cover enemies in "silk and flesh", cocooning them. The victim emerges 24 hours later as a half-fiend thrall of Dwiergus, their former personality gone forever.
Appearance: Dwiergus has no set form. He's often a "house-sized thick soup of swirling demonic arms, legs, heads, wings, tentacles, and other body parts that liquify as quickly as they reform."
Dwiergus has a constant drive to convert all life into demonic life.
His few servants are soon absorbed into the Prince's mass after a short period of servitude.
The Fleshforges: The 558th layer of the Abyss, a plastic, ever-shifting realm of living hate and protoplasm.
"Other demon lords have tapped into this realm, creating smaller portal pools in their strongholds to serve as cauldrons in which they can brew new minions - several such pools exist in Demogorgon's city of Lemoriax (where he uses them to create Lemorian half-fiends, among other monstrous minions)."
Original Home of the Sibriex? "Sibriex obyriths are thought to have been born in this realm's undulant bowels - the demons are certainly the most commonly encountered monster in this foul smelling realm..."
There are lakes of organic fluid and mountains of twisted bone.
The Chitin Palace of Dwiergus: Floats above a perpetual maelstrom at the center of an ocean of molten flesh. It is an organic edifice grown from the body of Dwiergus. He can control the palace, or wear it as a suit of armor.
4e's lore diverges from the lore of other editions, so it doesn't totally match up with what has come before or since. I personally enjoy trying to utilize the 4e ideas, but I'm honestly not sure what is canon and what isn't/ They seem to leave things loose enough so you can decide what fits into your own campaign.
"When Tharizdun plunged the Shard of Evil into the heart of the Elemental Chaos, he freed the last of the obyriths from their decaying universe."
Aliens: Sibriexes are creatures of an alien universe. Their chaos manifests as a thirst for the subjugation, transformation, and destruction of all other creatures. They consider other demons to be raw material for their experiments.
The most powerful obyriths became demon lords. The lesser obyriths were absorbed by the Abyss. Sibriexes were spawned from clans of obyrith slavers, savants, and flesh crafters.
There are three types of Sibriex in this book. Chain masters, flesh crafters, and sibriex spawn.
Sibriex Chain Master:
- Appears as an enormous deformed head that seems to be tethered to the ground by heavy chains.
- It has a bunch of attacks involving its chains. It can hit all within 15 feet with its chains.
- It is vulnerable to radiant damage.
"The flesh crafter is the artist of demonic forms, employing its flesh-warping disease to corrupt the forms of its foes."
It can create a "restraining cyclone, stun you with "crafter's madness" (does psychic damage), and can instantly warp the flesh of those within 15 feet.
Flesh Warp: There is a disease associated with the sibriex called "flesh warp." "The infected creature's flesh warps and twists into disgusting demonic forms as it slowly and painfully transforms into a child of the Abyss."
- Stage 1: The target's body warps to take on a demonic form, as determined by the DM.
- Stage 2: The target's body loses almost all semblance of its original form. Whenever they hit a demon with an attack, they take 15 psychic damage.
- Stage 3: The target becomes a free-willed sibriex spawn.
Sibriex Spawn: "The foul nature of the sibriexes can infect other creatures, creating vile spawn beholden to more powerful masters.
These guys are "minions," which in 4e means that they have one hit point. They can bite, have an aura that does psychic damage, and when dropped to 0 hit points, they explode and their bile does acid damage.
Mordenkainen's Tome of Foes
|by Christopher Burdett|
Blood and bile cascades from their body, which pollutes the ground around them.
Plants around them wither and the ground becomes difficult terrain. Just being within 30 feet of them does poison damage.
- Spells: Charm person, command, dispel magic, hold monster. 3 times per day: feeblemind.
- They can attack with their chains and squirt bile.
- Warp Creature: Up to 3 creatures within 120 feet (!) must save or become poisoned and gain 1 level of exhaustion. This sends you into a spiral of saving throws. Failing too many saves can lead to 6 levels of exhaustion, which leads to death.. and then you transform into a living abyssal wretch under the sibriex's control. This transformation can only be undone by a wish spell.
Keepers of Forbidden Lore: Even demon lords sometimes seek out a sibriex to learn secrets and knowledge.
Demon Crafters: They channel the power of the Abyss to create new demons from other creatures. They can create vast numbers of rutterkins over the course of just a few days. "Some demons petition sibriex for physical gifts.."
Then we get my favorite D&D thing.. a random flesh warping chart! Whenever a creature fails a saving throw against the sibriex's Warp Creature effect, roll a d100 and consult the chart. My favorite results:
- The color of the target's hair, eyes, and skin becomes blue, red, yellow, or patterned.
- The target's eyes become beacons, filling a 15 foot cone with dim light when they are open.
- A pair of wings, either feathered or leathery, spread from the target's back, granting it a flying speed of 30 feet.
- The target's eyes turn black, and it gains darkvision out to a range of 120 feet.
In this adventure, the heroes end up in the first layer of Hell. They drive around in magic war machines, accomplishing various tasks. There are a TON of encounters in Avernus.
One of them involves a sibriex! Check out page 117 of the book.
The pit fiend Bel's agents have actually captured a sibriex. They've been torturing and interrogating it for a long time. "The sibriex is restrained by infernal chains from Bel's forge that also prevent it from using its spells or actions to escape."
Two chain devil guards watch as an arcanaloth named Fetchtatter asks the Sibriex about different topics, but the sibriex is becoming obstinate.
Fetchtatter will give the group 3 soul coins if they can get the sibriex to talk.
The sibriex uses its telepathy to contact the heroes, offering information in exchange for freedom.
Freeing the Sibriex: Breaking 3 of the 6 binding chains frees the sibriex.
"A creature can willingly submit to flesh warping, an agonizing process that takes at least 1 hour while the creature stays within 30 feet of the sibriex. At the end of the process, roll once on the Flesh Warping table to determine how the creature is transformed permanently."
The 5e pdf preview of the Sibriex
Demon Tactics: Sibriex
D&D Designer Discusses Sibriex
A Sibriex Lair (with map!) by DM Dave
3D Print a Sibriex Mini!
The 5e Sibriex Artist Shows the Art Stages