- (Zhentarim) Elf Rogue: In real life, played by Dark's dad.
- (Zhentarim) Gnome Rogue: Middle Schooler. We joke that his character lives in a garbage can.
- (Zhentarim) Elf Rogue: Middle Schooler. Often does "combo moves" with the gnome, throwing him at stuff to get Inspiration.
- (Order of the Gauntlet) Half-Elf Paladin: Middle Schooler. Oath of the Ancients.
- (Order of the Gauntlet) Half-Elf Fighter: The player is about 25 years old, knows the rules pretty well.
The heroes looted Arauthator's lair. I threw in some magic items they'd missed from Hoard of the Dragon Queen, including the wand of winter and a bag of holding (everybody loves bags of holding).
The adventurers received their next mission: Go to the Misty Forest and investigate a green dragon attacking elf settlements.
The heroes also met Elia, the woman with silver hair (they learned her secret way back in Hoard). She wanted to take the heroes to meet with the leaders of the metallic dragons soon.
Lady Silverhand, the new ruler of Waterdeep and a powerful wizard, teleported the heroes to Daggerford. From there, it was a relatively short trip to the Misty Forest.
Along the way I had the heroes stumble on a destroyed caravan, just to impress upon them the fact that the cult of the dragon is starting to run roughshod all over the Sword Coast.
The Misty Forest
The deal in the village is that the leader cut a deal with the dragon and the wyrmspeaker - if they spared his village, he'd help them pick out other settlements to raid and destroy.
The leader, Galin, told the heroes where the dragon and wyrmspeaker were based out of. The adventurers headed out.
Along the way, there's this druid. She wants to see if the heroes are worthy of her aid against the dragon. So she has an "awakened tree" (like a treant, I guess) lie on her leg. As the heroes approach, she called out for aid. If the heroes helped her, she'd give them these magic garlands.
Well, our heroes came upon this scene and smartly scoped out the scene with perception, insight, you name it. They saw that the lady was a druid, and that there were some awakened trees about, including the one that was "pinning" her leg. It was very suspicious.
They left her there!
This was quite a development. If they had saved her, she'd give them the garlands, which would protect them from the dragon' spies. Without the garlands, the dragon will know they're coming and will attack them at the entrance of the lair!
The heroes got close to the lair and ended up in a battle with ettercaps and giant spiders. It is hard to hit the paladin, and he has some cool gimmicks to prevent bad guys from hitting his allies. He is a very good player.
The Dragon's Lair
Again, the heroes smartly surveyed the scene. It was quiet. They noticed a lot of small animals and birds watching them, nervously. Suddenly, the green dragon exploded out from behind the waterfall and took flight!
It used it's frightening presence, which hit only a single PC thanks to a new power the paladin has. It clawed and bit a rogue, dropping him unconscious. Chuth, the dragon, hovered in the air, breathing poison as the heroes fired arrows at it.
The paladin healed the rogue. Many of the PCs fled to the tunnel on the other side of the waterfall. The tunnel was steep and wet from the mist, so the heroes had to be careful not to fall.
What ended up happening was that the paladin stayed outside... alone... while the heroes popped their heads out of the waterfall and made ranged attacks.
The paladin then used misty step to teleport onto the dragon! He held onto it with his shield hand and legs, and stabbed at it with his sword (making dex checks to stay on it). This allowed the rogues to get their sneak attack damage!
In the tunnel, the gnome spotted a guilty-looking squirrel. The gnome can talk to small animals. The squirrel said, "Sorry. I had to tell Chuth you were coming!"
The squirrel explained that Chuth makes the animals spy for him on threat of death.
When Dark's dad found out about this, he impaled the squirrel on his arrow and fired it into the dragon! And he hit! It was awful and utterly hilarious.
The dragon was hurt bad ("bloodied" in 4e terms). The adventure says Chuth runs away when reduced to half of his hit points. It was time for it to flee... with the paladin on it's back!
I had a hard time deciding if the dragon could use it's legendary actions, like the tail attack, to try to knock the paladin off. I decided not to partly due to the torrent of complaints I was enduring at this point (I'll explain below).
Instead, the dragon flew up in the air... 170 feet... then 250. It was so far away from the rest of the party that the archers had disadvantage to hit it. Their shots all missed.
Then, on the dragon's next turn, I had it try to shake off the paladin. I made it an opposed strength check. I rolled a total of 20. The paladin had a +3 to his roll. He failed.
The paladin fell 250 feet, taking 96 points of damage! Amazingly, he did not immediately die. He landed in a tree and rolled death saves... he was unconscious.
The dragon flew away and the heroes tracked down their friend and rested, healing him.