This is the final episode of part one. Part two starts next week.
(Jerry) Omin Dran - Half-Elf Cleric
(Mike) Jim Darkmagic - Human Wizard
(Scott) Binwin Bronzebottom - Dwarf Fighter/Barbarian
(Patrick) Viari - Human Rogue
The heroes are in the tavern. The group lets Carrington go search around. The sleazy Zhentarim people are nearby. They've got their little winged snakes, which are used as messengers. A Zhentarim guy has a ring with a snake image on it.
Jim and Binwin are creeping around the fortress. Jim is invisible. There's a locked iron door. Binwin tries to bash it open. Someone opens it. It is Zardak's daughter, Rizwin.
In that room are trophies and mounted monster heads: Owlbears, yetis, etc. Binwin is real smooth with Rizwin. She shows him the secret door that connects to the Lord's chamber.
In the bedroom, Jim looks for a secret door. He rolls a natural 20! It's there! We get a graphic of it and everything.
Back in the tavern, Viari tries to schmooze the Zhentarim but they're not having it. Dwarves come in and say that a shipment was stolen. The group is certain there is a third party here stealing stuff.
The Zhentarim immediately draw their weapons and attack the heroes. It's just Omin and Viari in here. Yikes. Viari uses his item to summon an owlbear to help.
Back in the bedroom, Binwin is going to distract the lady. He kisses her. Jim leaves to get the others.
|Zhentarim agent with winged snake|
The group debates whether to leave or finish off these guys. Viari wants to take them down. This feels like a fateful decision.
Two Zhentarim flee. The winged snakes remain and are really whittling down Viari. The heroes give chase. Viari gets shot in the back. One of the zhents has a pistol or an arquebus. Patrick refers to a 2e rule: When you roll a one using a flintlock pistol (I think), it explodes for a pile of damage. That dude has played him some D&D!
While running, Omin wants to heal Viari but Viari waves him off. Viara has half of his hit points left.
The heroes burst into the bed room and Binwin is mid-coitus. Binwin grabs some of Rizwin's jewelry and says it is to remember her by.
The group runs into the tunnel. Jim casts web to slow down anyone who tries to follow.
They realize they left Carrington and shrug it off. Binwin forgot his pants. And we are done! That flew by.
(7:37) Binwin is smooth with the ladies
(22:50) Roll for kiss check
Great episode! This was probably my favorite of the whole series both because of the action and because there were constant jokes. The group got through this relatively unscathed. I have no idea what happens from here.
This was a great week of D&D shows. We are starting to get to the point where I am sort of mentally assembling "dream teams" of players from different shows. I am really looking forward to seeing how this builds up to the live PAX game.