I am not too familiar with Pathfinder. If I missed something, please let me know and I'll add it in.
Warning: Pathfinder is a little more "adult." There's a lot of explicit and disturbing stuff in this one, so click away if you think it might bother you.
I'm using material from
- Book of the Damned Volume 2 - Lords of Chaos
- Wrath of the Righteous Part 4 - The Midnight Isles
- And a whole bunch of D&D books
- Nocticula is meant to be the replacement for Malcanthet in the Pathfinder multiverse.
- She kills other demon lords.
- In her abyssal realm, there is an island for each major entity she has assassinated. There are currently 30 islands.
- Her brother is Socothbenoth, demon lord of perversion.
- She is also a demigod and she has a plan to become a full-fledged god.
- Shadows and shadow demons serve her. She killed their master.
- She has a number of consorts, including Juiblex.
- Nocticula has been mentioned in numerous D&D products, including the AD&D Monster Manual 2.
|AD&D Monster Manual II|
Eventually, the companies parted ways. Paizo took advantage of the 3rd edition OGL, an arrangement that allowed other companies to make D&D products if they paid a licensing fee. A lot of D&D concepts are usable in the OGL, including many of the demon lords.
Paizo decided to start a new monthly product called Pathfinder and it has been a massive success that continues to this day.
Pathfinder fleshed out some of the demon lords, Nocticula being one of the big ones.
|D&D 3rd edition Fiendish Codex|
There's an old thread on the paizo forums where someone tries to merge the Pathfinder and D&D versions of the abyss. James Jacobs chimed in. James is the guy who wrote the classic 3e Demonomicon of Iggwilv articles and he does a lot of stuff for Pathfinder.
He shed some light on all of the real life thinking that went into Nocticula. Here's some quotes that I thought were interesting:
Nocticula and Malcanthet: "The only thing I'd adjust is to say that Nocticula is in fact the same as Malcanthet... or at the very least, they're very close allies or very bitter enemies."
"Malcanthet was created by Rob Kuntz in Dungeon #112's "Maure Castle," and I did the majority of the work developing her character in Savage Tide, the Demonomicon, FC1, and Rob developed her more in the Maure Castle sequels in Dungeon. All of that was under WotC, alas, so she's closed content. Since she's not based on a real-world myth, she's not public domain either (as is the case of Demogorgon, Orcus, Pazuzu, and many other demon lords).
Which is the primary reason we turned Nocticula into the queen of the succubi in Golarion, rather than continue using Malcanthet."
He elaborated a lot more in this ENWorld thread.
Nocticula and the Real World: "...meaning, there's not a lot of overlap, but there is some details on demon lords from that old MM2 table whose names come from real-world mythology... particularly Abraxas, Nocticula, and Socothbenoth, but also a few other mythological demons that never appeared on the MM2 list like Lamashtu and Haagenti.
Nocticula's really the only one that does pose a few difficulties between various editions of the game, but that IS because there are certain "gaps" that we had to fill in Pathfinder that we couldn't use from traditional D&D due to the fact that a few key demon lord niches (particularly those filled by Graz'zt and Malcanthet... despite the fact Malcanthet was pretty much completely developed in the pages of Dungeon Magazine and the Fiendish Codex by me, based on some original ideas from Rob Kuntz).
I went with Nocticula as being Paizo's succubus queen because I wanted to use a name from mythology, first and foremost. She has no real ties to canon D&D, so it's only Erik's work from the Green Ronin book that gets into conflict there. Frankly, I kinda think that Erik's version of Nocticula from Armies of the Abyss is kinda too friendly and nice to be a demon lord, so for Nocticula's incarnation into Golarion, I made her a lot meaner.
Nocticula and Shadow Demons: "We also couldn't use Rhyxali at all either, so when it came to figuring out who ruled the shadow demons in Pathfinder's setting, I gave that to Nocticula as well (she stole that from a previous demon lord, though)."
Succubus War: "Personally, I think that Nocticula and Malcanthet are different enough that they COULD exist side-by-side in the same setting. Heck, in canon D&D, we've already got Lynkhab, Malcanthet, Shami-Aumorae, and a couple other powerful succubus types vying for total control, so what's one more to the mix?"
I just want to point out that in 5e, it has been revealed that Shami-Amourae is done for. She's now just a vestige in the Amber Temple in Curse of Strahd . I think she was last seen in the Wells of Darkness in the Savage Tide adventure path. I don't know how she died.
Malcanthet Talks, Nocticula Walks: "In any case, while Nocticula is very much our "replacement Malcanthet," I did try to give her a different spin. Whereas Malcanthet's more about political manipulations and the like, Nocticula's more about solving those types of problems with assassinations. Nocticula's more of a combat focused succubus than Malcanthet, in other words. If the two of them teamed up to go adventuring, they'd probably compliment each other's strengths and weaknesses quite well."
Using Them All Together: "The fact that I wrote a lot of the 3rd edition demon content AND that I wrote all of the Pathfinder demon content also means there's similarities. You can see similar similarities in Dagon, Lamashtu, Mazmezz/Lolth, Kabriri/Yeenoghu, Socothbenoth/Graz'zt, and a few others.
Had Wizards of the Coast made all of the demons in the Abyss open content, I would have been more than happy for those demons to be the same ones in Golarion/Pathfinder. That's not the case, so I do the next best thing—I expand and develop along similar, parallel routes so that even though I can't talk about Malcanthet and Graz'zt and Lynkhab and all the rest in print, in anyone's home Pathfinder game (including mine, if I so choose), including closed-content material from D&D is a relatively simple task."
Note About Age: "...as a general rule... the more humanoid a demon lord looks, the younger he/she is."
The D&D Nocticula
|4e Demonomicon - she's gone|
I can find almost nothing on the D&D Nocticula. I read that she's in Eldritch Wizardry from the white box days, but I don't own that. I read that she has some details in the Fiendish Codex, but all I could find was her name on a list.
She is Nocticula "The Undeniable," Demon Lord of Night. She rules Layer 72 of the Abyss: Darklight.
The Pathfinder Nocticula
She is Nocticula, "Our Lady in Shadow," Demon Lord of Assassins, Darkness and Lust. Her eyes have no pupils and "..her feet end in stony hooves that weep molten iron." Her wings are covered in runes and she has three tails ending in stingers.
She is an assassin, as in.. she kills other demon lords. Her victims include:
- Vyriavaxus, Demon Lord of Shadows
- Nahyndri: Gems, prisons and slavery
- Tharvool: Ashes, magical energy, whispers.
- Deluria: Frostbite, hunger, winter
- Vaetuu: Deathtraps, gears, possessed machinery
Her Plan: Some think she is seeking redemption for her demonic nature. Others think it is a ruse so that a god will take her under their wing. Then she can literally stab that god in the back.
Shadowkiss: Nocticula has a magic crossbow that creates its own ammunition and can hit intangible creatures. The bolts are poison - they can paralyze and even permanently blind targets.
Followers: Nocticula has cults spread out in a number of locations. Her worshipers include assassins, drow, shadow-using creatures, succubi, prostitutes and.. rapists. Welp. Her followers ingest psychedelic plants and engage in sex acts that involve a pint of blood. Egad.
Her Minions: Bats, carnivorous plants, seraptis demons (I'll talk about them below), shadow demons, and shadows.
Boons: Nocticula grants 3 different types of boons:
- Charm person, darkness or suggestion a few times per day.
- Cast blindness 3 times per day
- Once per day you can dominate a monster.
She is Powerful: In The Midnight Isles adventure, the demon lord Baphomet actually runs away when she shows up.
The Midnight Isles
The realm consists of dozens of islands on an immense sea of still black water. There is a disturbingly large moon in the sky and the days are 16 hours long - 8 hours of moonlight, 8 hours of darkness. Shadow spells are enhanced here.
The Islands: Each of the Midnight Isles represents an entity that she assassinated. The islands are actually made up of or linked to the remaining essence of each of those slain entities. Each of the islands is ruled by a unique succubus or incubus with special abilities.
The main island is Alinythia, Nocticula's personal realm of pleasure and decadence. On it are a number of settlements, including the massive city of Alushinyria.
Alushinyria: A city where demons and mortals live. Ruled by Shamira, a succubus and nascent demon lord. There is an arena called Battlebliss.
- Main Export: Slaves
- The House of Silken Shadows: The palace of Nocticula
- The sewers connect to the "Abyssal Undersump." I guess that's the sewer of the Abyss. What a funny idea.
Shamira: Shamira, ruler of Alushinyria, is a succubus with wings of fire and might have once been affiliated with Sarenrae, a goddess of good. In fact, she might be Saarnrae's daughter.
Other Islands: Wrath of the Righteous chapter 4 lists all three islands, but only gives details on a couple more:
- Vazglar: Mostly abandoned, forged from the remains of a demon lord of jealousy. There are spires of black rock and hordes of flying creatures.
- Colyphyr: A jungle where everything is poisonous. There are lots of vrocks in the sky having spasms and discharging lightning. Colyphyr was a demon lord who had been impaled by a runestone that had been floating in the astral plane.
Seraptis demons are 7 feet tall and they have four arms that have cuts on them that open like mouths, displaying rows of sharp teeth.
Suicide Demons?! In life, they were people who committed suicide and left behind a lot of ruin. An example given: "Suicide by detonating a necklace of fireballs in the middle of a wedding.."
They are bodyguards and champions. Some rule subdomains in Abyssal Realms. Any blood in their body is from other people. Here are their powers:
- Gaze of Despair: All within 30 feet make a save or are filled with overwhelming despair. I guess in 5e terms they are frightened (?) for d6 rounds. The despair can get so bad that the creature might attempt suicide.
- Ravenous Embrace: She grabs you and the mouths on he arms tear into the victim, draining their blood and strength. From that point on, as long as the victim is within 30 feet, their blood flows out of their body writhes through the air into the mouths. The blood heals her!
Nocticula in the Pathfinder wiki
Seraptis Demon Stats for Pathfinder
Midnight Isles wiki