I spent some time digging up all the info I could find to try to present a clear picture on what is, to me, an under-utilized NPC in the D&D canon. Maybe he's not as popular as Drizzt, Elminster, Tiamat or Orcus, but he definitely deserves the spotlight in some kind of adventure or supplement.
The Dungeons & Dragons Cartoon
Warduke captures the Dungeon Master (who later indicates he allowed himself to be caught). Warduke takes ol' DM back to his slaving operation located in a stinky, monster-faced cave. He wants to sell Dungeon Master to DM's enemy, Venger. Warduke seems to command an army of bullywugs, orcs, and maybe one stone golem (?).
Warduke doesn't do much of anything on this show except use his sword's ice power. In every subsequent book and appearance, it is claimed that his sword has a magic fire property, not ice. I don't like that. The ice was more interesting to me.
|This brony thing just never ends|
The best part of this episode is when the heroes rescue the dwarf slaves, which consists of the ranger going "come on guys!" and the dwarves slowly walk through a hole in the wall, somehow unchained and unnoticed by the orc slavers who previously were depicted as being 15 feet away from them.
XL-1 Quest for the Heartstone
This adventure is about a stone that can tell a queen who to marry. Or something. The heroes are to go get it, pick the stone up with tongs, stick it in a lead box and bring it back. Along the way, they encounter lots of monsters and npcs who have action figures produced in conjunction with the cartoon.
They give you stats to play many of the action figures as your characters. There's good guys like Strongheart, and then there's bad guys like Warduke. You can even be Kelek, the evil wizard who was stealing unicorn horns and putting them on his magic statue! You can be that guy!
Warduke is presented as an 8th level fighter with an 11 in most stats. A 9 INT and a 16 STR. He has a sword +1 which "flames on command" (why??). His magical helmet gives him infravision and "causes wearer's eyes to glow red". Yeesh, kind of lame.
The stone is guarded by a random evil wizard named Dahnakriss. He somehow creates magic doubles of the PCs through the Heartstone. "Each character feels drawn to fighting his double. Characters cannot resist this compulsion...".
The doubles have the opposite alignment as the PC, and the module tells you that if the PC is killed, he/she now runs the double instead. Well, OK then!
|Yes, that is really the Heartstone|
Any character who touches the heartstone has the power of ESP. And yes, the heartsone is literally a red stone in the shape of a heart.
Get this: "The character cannot figure out any of the stone’s other powers." What?! Not cool. You didn't need to carry those tongs all the way here for this!
AC 1 The Shady Dragon Inn
|The dragon who never has gas money|
There's a note on wikipedia about the NPC "Peralay", who was originally Melf of "Melf's Acid Arrow" fame. I believe Melf was Luke Gygax's character in Gary Gygax's Castle Greyhawk campaign.
Anyway, in Peralay's entry, it says: "He and ZARGASH were friends, and found the Heartstone, which brought out ZARGASH's evil nature and PERALAY's lawful nature. Since that day, ZARGASH has tried to kill PERALAY several times."
Zargash is some evil cleric who hates the heartstone for bringing out his dark nature.
Warduke has the same stats as in the heartstone adventure. But he's also got a little descriptive text. It claims that the Heartstone brought out Warduke's evil side. He has a Nightmare as a mount! He calls his sword "Nightwind".
|"Just wipe with a leaf! It's none of our concern"|
This one probably doesn't really "count". It's a kids' book featuring the villainy of Warduke and Kelek. I want to include it in this post because the book has a number of nice paintings featuring Warduke. There's not much to the story. Warduke and Kelek want to steal a gem and capture a princess. A bard and a druid stop them by entangling them in vines.
Dungeon Magazine #105
He's an 18th level fighter with a +3 flaming sword (d'oh), and a fiendish eye graft. This red eye allows him to see invisible, and emit a fear gaze.
Warduke's Helm is a major artifact. If a lawful good creature puts it on, spikes grow from the inner surface of the helm and the face plate vanishes (yowtch). It gives you lowlight vision, a bonus to intimidate, immunity to charm, and two of the helmet's gems can cast death knell. The third gem can store a spell of up to 6th level.
Wizards did an article on Warduke on their site years ago that has some more info here.
I have my Dungeon Crawl Classics game tomorrow night. I should have notes on that for you tomorrow. We'll likely begin Intrigue at the Court of Chaos.