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Monday, September 12, 2022

Dungeons & Dragons Animated Series Ep. 25


This episode is about Venger's sister. She has a costume like his and everything.

You can buy the complete series right here

Check out the previous episode recaps: 

Part One (Episodes 1-6)
Part Two (Episodes 7-13)
Episode 14
Episode 15
Episode 16
Episode 17
Episode 18
Episode 19
Episode 20
Episode 21
Episode 22
Episode 23
Episode 24
Episode 25
Episode 26
Episode 27
Episode 28

Episode 25 - Citadel of Shadow

Orcs have the group surrounded. Hank uses his trusty encounter-busting bow to clear a path through the orcs that the group uses to escape.

The adventurers seemingly escape the orcs, but end up in "the hills of never," an area littered with statues of monsters. This whole monster statue thing never explained. Seems like a really cool place.

Making camp, Eric blames Shiela for almost failing to secure a magic ring that the heroes need to get home. Despite the fact that the heroes did acquire the ring, Shiela starts crying.

The next morning, Shiela and Uni wake up, hearing someone calling for help. Wanting to prove herself, Shiela decides to deal with it alone.

In a cave is a girl trapped behind a magic wall. She urges Shiela to press her hand through.

This immediately causes Venger, who is elsewhere, to sense it. "The spell is broken! She must be stopped!" Look how dramatic:

The rest of the group wakes up, wondering where Shiela is. Dungeon Master has arrived. He tells them that "the ring of the heart must be placed above the ring of the mind."

Having freed the girl, named Korina, Shiela and Uni now accompany her in the search for a second magic ring. Her brother put the ring in.. the citadel of shadow. Check it out:

Somehow, the rest of the group ends up in a valley where rocks are falling on them.

Shiela, Uni, and Korina enter the citadel. There is a spell on the doors which prevents Korina from opening them. Shiela opens a door and, in the room beyond, sees a magic ring radiating energy. Uni thinks something is up. Shiela avoids some traps and brings the ring to Korina.

Putting on the ring, Korina cackles. The rest of the group arrives. So does Venger. It turns out that Korina is Venger's sister. Korina and Venger start shooting energy at each other.

The heroes flee the tower, which is destroyed. Korina emerges from the rubble. She asks the group for the other ring.

The group is being duped and are about to willingly hand over the other ring. Sensing his adventure is about to go off the rails, Dungeon Master appears and tells Korina to go away.

The adventurers realize that they need Korina's ring to go home. They think maybe she's in Venger's lair. That's right, Venger has another new lair:

In Venger's lair, Korina is wearing Venger-style garb.

Shiela turns invisible and rushes Venger's lair alone, trying to make up for her past mistakes.

Orcs spot the rest of the group. Hank implausibly uses a lightning arrow to create a square prison to trap them in.

Invisible, Shiela taunts Korina and snatches the ring off her finger.

Rejoining the group, they try to figure out how to use the rings to open a portal home. They hear Venger attacking Korina and decide to help her. Shiela throws both rings at Venger, causing him to get sucked into another dimension or something.

Somehow this... frees Korina of evil and becomes Venger's prison. That's what Dungeon Master says, anyway.

Korina and Shiela become friends. Erik isn't impressed and falls in a hole. The end.

So, we know that Dungeon Master is Venger's father. Is he also Korina's father? Who is the mother? Why does Venger look demonic, while Korina appears to be a normal "human" (with bat wings)?

This whole show seems to be about Dungeon Master using the kids to turn Venger to the side of good. Here, in one episode, Korina is turned good just through the use of a ring. Kind of weird.

Stuff that Presto's Hat Does:

58. Summons dynamite.

Eric's Life is Horrible Because:

23. He makes fun of Shiela, causing the group to resent him.

Hank's Bow Can:

72. Fires arrows into a group of orcs, clearing a path for the group to run through.
73. Fire a single arrow that becomes a square prison for a band of orcs.

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