|Uhhh... that is not the Dungeon Master|
For me, this will make for a fascinating test. My encounters group is full of people who do not buy books, they do not know the rules, and some of them do not even own dice. And yet they come to play D&D week after week, month after month. I honestly believe that they will not download this COMPLETELY FREE document, let alone read it! I have no idea why these people are like this. This is why I can't care about Encounters like I do my home campaign.
Last Friday, I was able to work the parody Castle Greyhawk into my D&D Next campaign. It's a long story, but basically the heroes can go there when they dream and keep the loot they find.
|"The unicorn horns... urp.. will be MINE"|
Castle Greyhawk went fine. The most well-received things were the jet-propelled stalagmites and the uni ducks. The group seemed to enjoy tricking the "Cretin" (a really dumb ettin). One player has a habit of "collecting" NPCs. She wants to have a "harem" or something. So a few creatures were abducted and brought into the real world: One minitaur, one uniduck, 5 miniature giants (fire, stone, hill and 2 frost giants - 5 feet tall).
If she does this for each level of Castle Greyhawk, their home (they live in a keep in a haunted forest) will be overflowing with completely ridiculous NPCs. That's fine with me, I love having NPCs interact in weird ways and seeing what happens.
Yesterday, I ranked the Top Five Player's Handbook covers. Today, I am going to do the same for the Dungeon Master's Guide. Again. I will pick my favorite from each edition. A commenter pointed out to me that the orange spine Player's Handbook cover was better than some.. I agree. I just didn't want to overload the list with books from the same few editions.
I think I will also do a "Basic D&D"/boxed set list, too. Obviously, Larry Elmore's red box art is going to be difficult to beat.
Now let's look at the Top Five D&D Dungeon Master's Guide Covers By Edition:
5. 5th Edition Dungeon Master's Guide
I don't like the pseudo-realistic style, with the white lighting and the lit mist. It's so real that it looks like they're on the set of the Mortal Kombat TV show. It looks like a straight-to-DVD movie set.
But what I really don't like about this cover is the hero. Does he have to look right at us? And does his hair have to stick up like that? I don't want to play that guy, and I don't want to play with that guy at my table. Everything is the same color and it all blends together and is, in my opinion, unappealing and forgettable.
4. 2nd Edition Dungeon Master's Guide
I don't know what the hell the deal with this wizard is. He is made of swirling energy...? Is he really shooting fire at a red dragon? And what exactly is the story with those bubbles on the left hand side? Why the hell are they there?
Clearly, this cover isn't too interested in telling a story, but rather it just focuses on making a pleasing swirl of colors that create an attractive piece of cover art. I like it.
3. 3rd Edition Dungeon Master's Guide
There's something about this cover that I really like. What a weird idea. A tome with a (rotating?) metal globe embedded in it. It's cool. You could make a cool magic item inspired by this design. The world could be your fantasy world. What would be in this book? Secrets of your campaign world? The laws of creation? While I prefer a different style of cover, this one works and I like looking at it.
2. 4th Edition Dungeon Master's Guide
1. 1st Edition Dungeon Master's Guide
This tells you what you are and what your job is. You are the DM. You hold the key to everything. That's the fun of being a Dungeon Master. You get to sit down with your friends and create a great movie or novel - and nobody knows how it is going to end.
Tomorrow I run Dead in Thay. I've had a week to recover from the Bullying Incident. Tomorrow I'm going to have a little talk with them and hopefully we can put this "you're a horrible cleric" business behind us for good. I'll let you know how it goes.