tag:blogger.com,1999:blog-422181426312081107.post7839838846236384420..comments2024-03-23T05:46:31.832-07:00Comments on Power Score: Princes of the Apocalypse - Rivergard KeepSeanhttp://www.blogger.com/profile/07263753821685936593noreply@blogger.comBlogger7125tag:blogger.com,1999:blog-422181426312081107.post-7700028137216232822019-03-21T01:16:33.080-07:002019-03-21T01:16:33.080-07:00So ummm do not attempt a fight in this keep. my pa...So ummm do not attempt a fight in this keep. my party did. And now we are in a dungon with our archer the only one able to rescue us.This fucker has a golum attack. our dm rolled a 100. a fucking 100kiarashardusthttps://www.blogger.com/profile/08687075191589446380noreply@blogger.comtag:blogger.com,1999:blog-422181426312081107.post-59574402486366677172017-01-03T06:15:15.112-08:002017-01-03T06:15:15.112-08:00I love the idea of the vision for the cleric and p...I love the idea of the vision for the cleric and paladin giving them some back story on the cult leader.<br /><br />Did you have the players choose one of the adventure hooks? Where they present in the PDF version that you started with?Alastairhttps://www.blogger.com/profile/13078107144060567744noreply@blogger.comtag:blogger.com,1999:blog-422181426312081107.post-62440324647438388032015-04-16T11:02:49.281-07:002015-04-16T11:02:49.281-07:00@sean:
They sort of did order the adventures. I wo...@sean:<br />They sort of did order the adventures. I would wager that at some point during the editing phase they decided that chapter 6's level 1-3 adventures detracted from the story and would be better as optional material.<br /><br />And honestly I agree to some extent (I love the mini treks, but I know that without a direct hook a lot of newer players that I have been introducing to the game would have to be dragged a long by DM work rather than the story as written) <br /><br />I read through the adventure again today and I think I have come to the conclusion that it is one of my favourite megadungeon adventures (especially when compared to the last one I ran, the emerald spire, ugh) <br /><br />I am glad this adventure exists, and I am sure I will have fun running it with my regular in person group once I have an entire notebook filled with notes and have read it cover to cover a couple more times to really plan out inter cult relations. There is enough detail here that I can do that without it being horrible.<br /><br />BUT as you said, Pathfinder style adventure paths would be FAR better suited to the game at this early stage imo. I would even argue an adventure path with inline cutdown statblocks (mm page number included) <br />Still want to slap the person who decided monsters needed to be in the phandelver pamphlet rather than the starter set rulebook.<br />And whomever decided the books didn't deserve a real cover... Run Phandelver for five groups now, half a year old and tape is already holding it together and I am mighty delicate with my books.<br /><br />Rather interested to see what they put out next though, a bit worried due to the roulette of outsourcing.<br /><br />It would be great if they picked up on MonteCooke's system of notations in the margin. Seriously the strange and to a lesser extent numenera are some of the nicest RPG books I have ever had the pleasure of reading.Anonymoushttps://www.blogger.com/profile/09040459878413195167noreply@blogger.comtag:blogger.com,1999:blog-422181426312081107.post-76374795454227718222015-04-16T10:07:06.996-07:002015-04-16T10:07:06.996-07:00Benji: Thanks for the warning. I spent a bit of ti...Benji: Thanks for the warning. I spent a bit of time and looked through the book. It's so weird how the hooks and flavor for some scenarios are in one chapter and the actual adventure is in another.<br /><br />Some Guy: I love megadungeons. As a player, I'd love to go in and explore and maybe stumble onto higher level areas - and then choose to either avoid it or brave the extreme danger. But a lot of players I have run games for do not like this at all. They get extremely angry if an encounter is unbalanced or "unfair". It honestly boggles my mind that Wizards seems to have overlooked this. I assume it is because whoever playtested this has the mindset of a game designer who has played RPGs for decades rather than a newbie high school kid off the street.<br /><br />Jake Mitchell: I agree! I don't understand why they don't just organize the adventures in a linear fashion, like a pathfinder adventure path. The DMs who want to change it up can still pluck whatever they want from it, while the rest of us are free to run it without all of the page-flipping and running the risk of missing out on entire sections of the adventure. <br /><br />Seanhttps://www.blogger.com/profile/07263753821685936593noreply@blogger.comtag:blogger.com,1999:blog-422181426312081107.post-15250433075274584812015-04-15T20:50:07.858-07:002015-04-15T20:50:07.858-07:00I like the full book a hell of a lot more than I l...I like the full book a hell of a lot more than I like the pdf.<br />HOWEVER it really requires a cover to cover read and copious note taking before and after with post session referencing.<br /><br />Which makes me wonder why it is Adventure league sanctioned.<br /><br />Seriously, I don't think they have released a single new DM friendly book this edition. The starter set adventure while workable was lacking a decent narrative and motive for the main villain entirely (I ended up having the red wizard harmon koss collude the players into servitude and even become mayor of the town after fending off a raid from the remaining cragmaw tribes)<br /><br />The tyrany of dragons line was horribly proof read and organised (while being servicable except for the very last fight) and Princes of the Apocalypse while well written and lacking nearly all of the issues I had with Tyranny it is far too complex for new DMs or people who want an easy prep. <br /><br />In the end I think WotC should release 1-2 smaller adventures a year, this sort of format but with more narrative upfront would work well.Anonymoushttps://www.blogger.com/profile/09040459878413195167noreply@blogger.comtag:blogger.com,1999:blog-422181426312081107.post-7448801118617335532015-04-12T09:41:08.386-07:002015-04-12T09:41:08.386-07:00I personally like the Megadungeon feeling. Bonded ...I personally like the Megadungeon feeling. Bonded Accuracy should mean that the players can handle themselves in a higher level area for tiny bit. But they should realize that that the area is too dangerous and head back to town at some point. Some guyhttps://www.blogger.com/profile/10499488068067656109noreply@blogger.comtag:blogger.com,1999:blog-422181426312081107.post-12002240856566778142015-04-12T02:17:25.876-07:002015-04-12T02:17:25.876-07:00I tend to agree with you about the organisation. H...I tend to agree with you about the organisation. Having now read the book, it's a nice sandbox, but their are some problems that you might want to prepare for. <br /><br />The first is that all of the dungeons are linked but not in an order that makes sense. So it's possible a group choose to go to the level 6 dungeon and then find an entrance to a level 10 or 11 dungeon....straight away. You have to kind of be prepared to stagger the dungeon in some way (having to escorrt prisoners to the surface, running out of supplies, a way is blocked) becuase if not, they could spend the whole adventure in a mega-dungeon.<br /><br />The second is that if you do keep them coming up for air, there's achance it'll just feel like 'Oh, so we go back into that dungeon again and explore a little more.' without much story.<br /><br />But having said that, there are some cool moments in thd later dungeons and the way the enemies adapt and change plan is pretty good too.Benjinoreply@blogger.com