tag:blogger.com,1999:blog-422181426312081107.post1043678518646702060..comments2024-03-23T05:46:31.832-07:00Comments on Power Score: The Rise of Tiamat - Tomb of DideriusSeanhttp://www.blogger.com/profile/07263753821685936593noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-422181426312081107.post-89300912244205014692019-09-13T12:27:45.926-07:002019-09-13T12:27:45.926-07:00Just ran my group through most of this encounter (...Just ran my group through most of this encounter (at 10th level) and they gave the book to the ghost (they went down the shaft first and found book then happen to backtrack through devils and then to throne room, before meeting ghost in library), went through the pool room (no attempt at a sacrifice), respected Diderius and heeded his words, and then I changed up the Yuan-Ti encounters a little. They met up with a patrol in Room 14, then flew across the bridge (I added a Gray Render in the pit, with a tunnel that doubles back to Room 22 for the big boss battle), and collapsed the rooms to a Hatchery/Meditation room and final room. I am using the Yuan-Ti Pit Boss, Anathema, and the Gray Render to challenge this group...while figuring out how to get Varram out alive...Zhttps://www.blogger.com/profile/00924112377547298393noreply@blogger.comtag:blogger.com,1999:blog-422181426312081107.post-14257751745807335092018-07-09T15:30:41.223-07:002018-07-09T15:30:41.223-07:005e RAW, nat 20 and 1 are only auto hit it and miss... 5e RAW, nat 20 and 1 are only auto hit it and misses with attack rolls. If you are fighting a God whose spell save is 26 and you don't have a +6 to that saving throw, you fail no matter. If you are trying to open a door that requires a 50 strength athletics check and don't have a +30, you will never open it. (HoTDQ, cloud giant castle, his wife's tomb door) Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-422181426312081107.post-79796066027771593992018-01-28T10:56:34.323-08:002018-01-28T10:56:34.323-08:00NB: a natural 20 is always a success in 5E (and ma...NB: a natural 20 is always a success in 5E (and many previous editions) just as a 1 is always a fail. <br /><br />I'm running this tonight and they might reach the boulder trap :)Intruder313https://www.blogger.com/profile/11828680475692179588noreply@blogger.comtag:blogger.com,1999:blog-422181426312081107.post-44712296223785006632016-05-17T02:30:31.433-07:002016-05-17T02:30:31.433-07:00Anonymous: It was a very tough call and I had to m...Anonymous: It was a very tough call and I had to make a split second decision. Looking at it now, I think I would have done it differently, especially seeing how Dark was the one who actually took so much damage. Seanhttps://www.blogger.com/profile/07263753821685936593noreply@blogger.comtag:blogger.com,1999:blog-422181426312081107.post-73089102414689792222016-05-17T00:03:21.304-07:002016-05-17T00:03:21.304-07:00It's your game and you can run it how you like...It's your game and you can run it how you like but telling Dark she didn't find any traps on a Natural 20 and then almost killing her with the trap is cold-blooded! <br /><br />No matter how cool something is, a natural 20 is an auto-success in my games, regardless of modifiers. Just as natural 1's are always misses, regardless of modifiers.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-422181426312081107.post-79128717289684563532015-08-11T18:18:35.808-07:002015-08-11T18:18:35.808-07:00Enjoyed reading. I this, just took my group throug...Enjoyed reading. I this, just took my group through that section last Sunday. They did very well in the tomb itself, and managed to not to get into too much trouble anywhere there (they did get smashed and grabbed by the rolling ball). They did figure out the divination pool, and four of them went mad for a while (of course I had them randomly attack each other -- couldn't waste an opportunity like that!! They had an easy time with Diderius. Lastly they got into all sorts of trouble on the slippery bridge: Paladin (gung ho after easily destroying Lizardfolk guards and chasing fleeing remainder) charged in, his wizard called out for him to stop, but the wizard was way back in the crypt, and Paladin had already moved his figure onto the bridge. He tried to take it back, but of course I evilly ruled it too late for that! He made his save, but then a lizardman ran up and pushed him in!!! So much fun. They were then harangued by javelins and longbow shooting Malisons. They managed to defeat this initial group, but then were (very unfairly) attacked again by a very stealthy group (nat 20) who crept up on them from corridor 18, just as the party were in the midst of hauling up the Paladin by rope. Ha ha! Then one Malison managed to Suggest that the hafling rogue follow him deeper into the dungeon, which caused the party to get split up, with the paladin stuck in the hole. The malisons then retreated back down the corridor to the corner where they were originally supposed to be. The halfling had to follow all the way, followed by the bard, then they got ambused in the corridor by the group in area 17. Next the Malisons successfully suggested that the Bard flee. Which he did. I told him he could flee anywhere he wanted, so he ran, alone, into the room with the Helmed Horrors, which they had used a familiar to scope out, but not enter. Hooray! Two of the party are now down and bleeding out, but the paladin is out of the hole. Then we ran out of time!! Jolly good session for the DM, I would say >:)<br />ChuckChuckwheelhttps://www.blogger.com/profile/11650404602202715591noreply@blogger.com