tag:blogger.com,1999:blog-422181426312081107.post1711896876293822314..comments2024-03-23T05:46:31.832-07:00Comments on Power Score: Dice, Camera, Action: Episode 9 - Curse of StrahdSeanhttp://www.blogger.com/profile/07263753821685936593noreply@blogger.comBlogger8125tag:blogger.com,1999:blog-422181426312081107.post-71700744910348158232018-09-21T06:21:55.704-07:002018-09-21T06:21:55.704-07:00In relation to Ireena's location, it is entire...In relation to Ireena's location, it is entirely possible that she stayed in Vallaki as per the adventure that is her initial expressed desireAnonymoushttps://www.blogger.com/profile/04060460617179334769noreply@blogger.comtag:blogger.com,1999:blog-422181426312081107.post-49378968209353589192016-05-26T16:29:12.525-07:002016-05-26T16:29:12.525-07:00jerry247: Ha! Why are they ditching the NPCs? That...jerry247: Ha! Why are they ditching the NPCs? That's kind of scary.. I mean, Strahd could just snatch Ireena up. The vistani might hand her over! That might be kind of cool, to have Ireena actually become a vampire and maybe even become Strahd's agent. Chris does a lot of "guided view" stuff and it makes a lot of sense. Thanks!<br /><br />Pitfiend: I will definitely keep doing these, as I really enjoy them. A far as Mongrelfolk... I judge creatures by art a lot. I know that's ridiculous, but I can't help it. I hated the art of them in the AD&D 2e Monstrous Manual. On top of that, they just don't really do anything for me. I see them and I can't think of anything interesting to do with them. Thanks for the kind words! Good luck with your campaign.Seanhttps://www.blogger.com/profile/07263753821685936593noreply@blogger.comtag:blogger.com,1999:blog-422181426312081107.post-3935843459031086492016-05-26T14:39:01.691-07:002016-05-26T14:39:01.691-07:00I also wanted to add that I truly don't unders...I also wanted to add that I truly don't understand your distaste of the Mongrelfolk, Sean. I think they accomplish their role perfectly. They aren't meant to be a threat to the PCs but rather evoke an appalled reaction from the players and squeeze some empathy for their pitiful being. In Chris's game they achieved their purpose. The Mongrelfolk also display the depths of madness the Abbot was capable of as a consequence of his demented dabbling with the forbidden arts. Its all about how these consequences continue to haunt him while he tries to make up for his failed experiments.Pitfiendhttps://www.blogger.com/profile/14740481386756287860noreply@blogger.comtag:blogger.com,1999:blog-422181426312081107.post-51759737865358683882016-05-26T13:46:14.853-07:002016-05-26T13:46:14.853-07:00This comment has been removed by the author.Pitfiendhttps://www.blogger.com/profile/14740481386756287860noreply@blogger.comtag:blogger.com,1999:blog-422181426312081107.post-57119998953105279062016-05-26T04:06:01.998-07:002016-05-26T04:06:01.998-07:00Please keep up these reviews, Sean, it's a gre...Please keep up these reviews, Sean, it's a great source of brain storming for me. I've just started running the sandbox that is Curse of Strahd after letting my players taste the horrors of the Death House and I'm starving for more DM discussion on how to pull this off. Chris's show is most illuminating, it also challenges me to improve my theatrics, your reviews help sate my need to internalize it's lessons.<br /><br />Pitfiendhttps://www.blogger.com/profile/14740481386756287860noreply@blogger.comtag:blogger.com,1999:blog-422181426312081107.post-38772882920958199172016-05-25T22:23:32.383-07:002016-05-25T22:23:32.383-07:00Good insight to Argynvostholt in the article and c...Good insight to Argynvostholt in the article and comments! My plan was print out the dm copy and have them yell out numbers. I like the guided view idea. You make your way through rooms 8,9,10 and come to a sulking reverent with a big sword.<br /><br />I did plan to make the revenants more passive and chatty but have the phantasms still attack. I'm running it tomorrow I'll try to report back.<br /><br />A note on the npcs, my group keeps ditching them. They're leaving ireena at the vistani camp near vallaki. Oops. ;-p jerry247https://www.blogger.com/profile/17903215097301707141noreply@blogger.comtag:blogger.com,1999:blog-422181426312081107.post-84722474750024018762016-05-25T19:40:30.792-07:002016-05-25T19:40:30.792-07:00Andrew Morris: I haven't read it in a while, b...Andrew Morris: I haven't read it in a while, but I believe the silver dragon kind of tries to lead the group to the revenants, so you might want to use that ghost to direct the group to the important parts of the place. Also, you might want to just take all those rooms you don't want to use and get rid of them. Change the map so it's just the essential areas and say that over time these other nonessential rooms collapsed or fell into ruin. When I read this, I was a little bit worried about the revenants immediately attacking the heroes. A lot of groups will gladly roll initiative. So if you want talking, you might want to make them less aggressive. Remember, though, that if slain, the revenants are simply reborn (I think there's a chart on page 130). If you are worried about the group missing Sir Godfrey, you could place that whole table he's sitting at downstairs. It doesn't seem to matter where the table is, all that matters is that there's five inanimate skeletons sitting at a table. You could just have the dragon lead them to Vladimir who interacts with the group and then leads them to Godfrey, as I think Godfrey is the one who unloads all of the backstory on the heroes. Good luck!Seanhttps://www.blogger.com/profile/07263753821685936593noreply@blogger.comtag:blogger.com,1999:blog-422181426312081107.post-62444485191332062342016-05-25T16:05:10.984-07:002016-05-25T16:05:10.984-07:00My group might be heading to Argynvostholt next. W...My group might be heading to Argynvostholt next. What do you think the best way of running it is? Like you, I'm also worried that running it as just a plain dungeon crawl might be boring, and the Special Events listed only affect things outside the mansion.<br /><br />I would really like to avoid just having my players creep along and clear out every single room, as it will just take forever and most rooms are not very interesting.<br /><br />I was thinking of maybe having Vladimir meet them on one of the lower levels, much closer to the entry, and send them to the Castle to find the skull, also telling them about the way to teleport back out of the castle (which happens to be quite close to the skull). This would then mean that pretty much all of the Sir Godfrey stuff would be missed, though, and I think much of the intrigue of the house would be lost if they don't reach the stuff on the 3rd floor.<br /><br />I'm quite a new DM, so I'm still not very good at avoiding having things turn into just a one-by-one room clearing exercise.Anonymoushttps://www.blogger.com/profile/13616761943440443853noreply@blogger.com